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Recruiting for a project!

After some brainstorming, I believe I have come up with a way to “light a spark” so to speak, but I can’t do it alone.

I was thinking of starting a Youtube Channel for Halo Archives, something of a combination of the Halo Council, and Xbox Ahoy’s Call of Duty weapon guides. Unfortunately, writing is really my only strength. I can’t edit video footage or images to save my life. 

Which is where the Halo fanbase comes in. You guys are immensely talented and I really would like to do this to reinvigorate not only this blog, but possibly the Halo population in general.

If this sounds like something you’d be interested in doing please send Halo Archives a message

HALO 5 WISHLIST

I think most of us can agree that overall, Halo 4 is a fun game; but is not without its flaws or disappointments. There are many things 343 did right, but also many they did wrong. The removal of certain game types that have been present since Halo 2 being one of my primary concerns, but the campaign did feel much more intense at points than in previous games. What this post is however, is not a rant about the game but a wishlist. 

I’d like everyone of Halo Archives’ followers to add one thing 343 Industries should add to the the upcoming Halo 5, tweak existing features, or remove from the series. Please be clear, and give a reason for your decision. I’d like to post this to 343’s forums at the end of the week, just to show them what a few of the fans would like.

For example:

  • I’d like more armor helmets with visors because it makes more sense than a camera because the camera can be disabled with an EMP.

Or

  • Remove random ordnance drops because they can turn a match completely one sided. One team in the span of a few minutes can obtain a Binary Rifle, Incineration Cannon, and a Spartan Laser based on sheer random luck, while my team is getting only Needlers and Speed Boosts despite that our score is half of the other team’s.

Have at it Tumblr!

///LOADOUT SUGGESTION///

ASSASSIN

-This loadout is fine-tuned for stealth and sabotage. With this loadout users are able to remain unseen for long periods of time. This ability to remain undetected enables Spartans to sneak around enemy positions, destroy/commandeer opposing vehicles, or, assassinate isolated opponents.

PRIMARY WEAPON: BATTLE RIFLE

-The Battle Rifle is an excellent all around weapon. It excels at medium range combat, and if your aim is good, allows you to pick off foes at longer ranges than typically expected of it. You can replace the Battle Rifle for the DMR if that’s your preference, but the Battle Rifle has two advantages: 1) The three round burst of the Battle Rifle is more effective in closer ranges than the single shot of the DMR. As this loadout is designed for getting uncomfortably close to the enemy, the ability to fire off more rounds quickly is a boon when you’re caught in a random CQC skirmish. 2) The three round burst aids in ammo conservation. Without the Ammo Support Upgrade ammo becomes scarce at times. By controlling your rate of fire with the bursts, you’ll find yourself saving more ammo than you would with the DMR.

SECONDARY WEAPON: BOLTSHOT

- Because you’ll be spending a lot of time near the enemy (preferably with camo up) the Boltshot’s ability to become a small shotgun is invaluable. Lure the enemy near you and duck around a nearby corner and charge the shot. Chances are, the enemy will be dead before they could completely round the corner.

GRENADES: PLASMA GRENADES

-Plasma Grenades are ridiculously good, especially if your enemy is unaware of your presence. Chuck one at the sniper pinning down your allies, flank the enemy rocket guy and stick him, or hurl one at a passing vehicle to throw it off balance enabling your team to pick off the occupants. In a pinch, you can chuck them in a CQC fight, though you’re probably better off firing your weapon or punching, missing a stick in the middle of a fire fight can often cost you your life.

ARMOR ABILITY: ACTIVE CAMO

-The crux of this loadout, Active Camo makes you almost invisible. From a distance you’re almost impossible to spot, and up close, the motion tracker jamming effect of this armor ability is usually enough to distract an enemy and set them up for an ambush. Active Camo eventually does need to recharge and will completely shut off once it drains your suit’s power, so it’s crucial to know when to activate and deactivate it. Any movement other than sneaking also quickly drains your AA power and makes you more visible, so make sure you make slow deliberate movements. Analyze the battlefield and form a plan before running out there.

TACTICAL PACKAGE: AA EFFICIENCY 

-Armor Ability Efficiency is a useful modification. It allows you to recharge your armor abilities faster, which means you’ll be able to keep your Active Camo up more frequently.

SUPPORT PACKAGE: STEALTH

(Please note that you must complete the Wetworks specialization in order to use this support package upgrade.)

-Stealth further increases your ability to move around the battlefield undetected. With it, any noise you make is greatly reduced. This is useful against an increasing number of players that use high end headsets. In addition, you complete assassination animations much quicker than someone who does not have stealth equipped. Finally, and perhaps most useful of all, you are more difficult to spot by users of Promethean Vision. Instead of appearing as a vibrant red image, you appear as a blue outline, and if you’re behind cover you’re completely undetectable by Promethean Vision.

///INTEL: LOADOUT SUGGESTION///

(Author’s note: I’m trying something a little different today. Instead of a normal article, Halo Archives is going to post a loadout suggestion for Halo 4’s War Games. If this is something you like leave notes! Assuming this experiment is successful I’ll post more and even post submitted loadouts from you guys!)

SEER

-This loadout is designed to allow the user to constantly survey their opponents and provide tactical battlefield information to teammates, as well as allowing the user to move quickly to provide fire support or hold down a key area.

Primary Weapon: DMR

-The DMR is a mid to long range weapon that is arguably the most popular weapon amongst Spartan-IVs in War Games, and with good reason. The DMR is highly accurate and fires powerful single rounds, which are capable of killing a Spartan in 5 shots providing that the final shot is a headshot.

With the DMR, you can stay in a (relatively) safe area and provide covering fire for your allies. When used with your armor ability and support upgrade, the DMR will prove to be a lethal tool as you cover key locations and prevent your enemies from reaching more powerful weapons.

Secondary Weapon: PISTOL

-The Pistol is an excellent back up weapon that doubles as a something of a miniature DMR. While it takes six shots to kill a fully shielded Spartan (with a headshot), the Pistol has a higher rate of fire than the DMR and is more useful in close range when compared with the DMR. Because the pistol can also zoom in like most of the rifles in War Games, it can easily supplement the DMR if you don’t have the time or ammo to reload.

Grenades: FRAG GRENADES

-Frag grenades are quite possibly the most versatile grenades in the game. While they do not have the AoE denying powers of the Pulse Grenade, or the adhesive properties of the Plasma Grenade, they have two key advantages.


1.) They bounce. You can ricochet them around corners or fling them on a slope to catch your enemy off guard. 2.) They’re less visible than either the Plasma or Pulse grenades. Although the MJOLNOR GEN 2 HUD has a grenade indicator, it is oftentimes too late to warn of an incoming frag; in addition the dark color of the frag grenade makes it difficult to spot on most maps.

Armor Ability: PROMETHEAN VISION

-Promethean Vision allows you to see through objects and aids in spotting users of active camo. Enemies are highlighted in red and become much easier to spot. This allows you to call out enemy positions for your team. More keen eye users of Promethean Vision will be able to make out what weapons the enemy is currently wielding and provide even more information to their team.

Be warned however, of this armor ability’s drawbacks. You send out a pulse wave on the motion tracker that allowes enemies to pinpoint your location. In addition, the right side of your helmet will spark and glow when you have Promethean Vision active and your use of it will provide an audible warning to those around you. Promethean Vision’s effect can also be lessened by Spartans equipped with the Stealth Upgrade which eliminates the usual red silhouette of an enemy and makes them completely invisible if they’re behind cover.

Make use of Promethean Vision, but do not use it as a crutch.



Tactical Package: MOBILITY

-The mobility upgrade package removes the safety restrictions built into your armor and allows you to sprint indefinitely. The benefits to this are immediately apparent: you are capable of outrunning anyone who does not have this package equipped, which gives you a greater chance of reaching: easily defensible positions, a powerful weapon, or an objective. Mobility can also be used to quickly get to a teammate’s location and help turn the tide in a firefight.

Support Upgrade: DROP RECON

(Please note that this support upgrade is unavailable until you complete the Engineer Specialization.)

-The Drop Recon upgrade allows you to see the location of an incoming ordnance drop. This, combined with the Mobility Package will allow you to be at the drop location before it happens, giving you access to a number of useful tools and weapons.

///INTEL: MJOLNIR ARMOR VARIANT- WETWORK///

A rare sight on the battlefield and one of the suit variants available only to higher ranking Spartans, the Wetwork variant is favored by Spartans who seek to eliminate threats with nothing more than a whisper.

Developed and manufactured by Lethbridge Industrial and tested at their headquarters located on Concord, the armor is designed to improve the stealth capabilities of the wearer. The Wetwork suit was intended to aid Spartans in the covert elimination of specific targets. 

The armor, while relatively light weight compared to other variants; offers standard levels of protection and shielding from small arms fire. In addition, WETWORK is designed in such a way that users allows users to have a full range of movements in order to make use of their augmented abilities to effectively carry out assassinations. Small cameras on the helmet allow Spartans to record high quality footage of missions and aid in target tracking while at the same time reducing the likeliness of facial trauma should the helmet suffer damage. This stands in stark contrasts with the potential facial trauma of the EVA or ORBITAL variant.

The effectiveness of the armor however, was only theorized and tested in controlled environments that took place under Lethbridge’s supervision until a cell of ONI Section III known as the Deltah-Six Division saw potential in the WETWORK project and the armor was approved for an operation on Talista. An unknown number of Spartan operatives were given the task of eliminating key individuals within the United Rebel Front. Alongside other Mjolnir variants RANGER and STALKER; WETWORK exceeded all expectations. WETWORK, alongside its sister variant STALKER, are the primary armor classes chosen for missions that require a more subtle approach than that of a typical Spartan deployment.

The WETWORK specialization is available for requisition upon reaching a Spartan Rating of 50. Upon completing the WETWORK training, Spartans are issued a modification to enhance their armor should they choose to equip it.

This armor mod does the following:

STEALTH ARMOR MOD

- Enhances the efficiency of assassinations, allowing for faster executions leaving the attacker vulnerable for a shorter period of time.

-Dampens noise made by Mjolnir armor while sprinting.

-Combats visual detection equipment such as “Promethean Vision”, and reduces the silhouette of the user. 

CONTEST REMINDER!


>HALO ARCHIVES SPECIAL NOTICE<

In order to both promote Halo 4’s imminent release (less than a month!), Halo Archives will be putting out articles once a week throughout October.

In addition, there will be a contest for 1200 Microsoft points, beginning today, Sunday September 30th to November 2. To those who choose to enter the contest: submit either an illustration of what they want their Spartan to look like, OR a short paragraph of why they are the biggest Halo fan.


There is no preference for submissions, but please be advised that unless otherwise requested, Halo Archives will be posting these submissions.

The rules for the contest are as follows:

1. If submitting an image: no sexual content! It MUST be created by YOU, any stolen artwork will be disqualified. You may use any medium you desire.

2. If submitting a paragraph: please try to be as coherent as possible, and no profanity. Unfortunately, we can only accept submissions in English, but if you’re a non-native speaker please say so in your submission.

3. All submissions must be submitted to haloarchivestumblr@gmail.com by November 2 2012!


That’s about it! Pretty easy right? Just imagine, you could potentially be getting the Halo 4 Season Pass for free or spend it on that XBLA game you’ve had your eye on if you win!


The winner will be chosen on Sunday, November 4, 2012 and will be emailed the code for the Microsoft Points that same day.

(This contest is not in anyway affiliated with 343 Industries or Microsoft)

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