///INTEL: LOADOUT SUGGESTION///
(Author’s note: I’m trying something a little different today. Instead of a normal article, Halo Archives is going to post a loadout suggestion for Halo 4’s War Games. If this is something you like leave notes! Assuming this experiment is successful I’ll post more and even post submitted loadouts from you guys!)
SEER
-This loadout is designed to allow the user to constantly survey their opponents and provide tactical battlefield information to teammates, as well as allowing the user to move quickly to provide fire support or hold down a key area.
Primary Weapon: DMR
-The DMR is a mid to long range weapon that is arguably the most popular weapon amongst Spartan-IVs in War Games, and with good reason. The DMR is highly accurate and fires powerful single rounds, which are capable of killing a Spartan in 5 shots providing that the final shot is a headshot.
With the DMR, you can stay in a (relatively) safe area and provide covering fire for your allies. When used with your armor ability and support upgrade, the DMR will prove to be a lethal tool as you cover key locations and prevent your enemies from reaching more powerful weapons.
Secondary Weapon: PISTOL
-The Pistol is an excellent back up weapon that doubles as a something of a miniature DMR. While it takes six shots to kill a fully shielded Spartan (with a headshot), the Pistol has a higher rate of fire than the DMR and is more useful in close range when compared with the DMR. Because the pistol can also zoom in like most of the rifles in War Games, it can easily supplement the DMR if you don’t have the time or ammo to reload.
Grenades: FRAG GRENADES
-Frag grenades are quite possibly the most versatile grenades in the game. While they do not have the AoE denying powers of the Pulse Grenade, or the adhesive properties of the Plasma Grenade, they have two key advantages.
1.) They bounce. You can ricochet them around corners or fling them on a slope to catch your enemy off guard. 2.) They’re less visible than either the Plasma or Pulse grenades. Although the MJOLNOR GEN 2 HUD has a grenade indicator, it is oftentimes too late to warn of an incoming frag; in addition the dark color of the frag grenade makes it difficult to spot on most maps.
Armor Ability: PROMETHEAN VISION
-Promethean Vision allows you to see through objects and aids in spotting users of active camo. Enemies are highlighted in red and become much easier to spot. This allows you to call out enemy positions for your team. More keen eye users of Promethean Vision will be able to make out what weapons the enemy is currently wielding and provide even more information to their team.
Be warned however, of this armor ability’s drawbacks. You send out a pulse wave on the motion tracker that allowes enemies to pinpoint your location. In addition, the right side of your helmet will spark and glow when you have Promethean Vision active and your use of it will provide an audible warning to those around you. Promethean Vision’s effect can also be lessened by Spartans equipped with the Stealth Upgrade which eliminates the usual red silhouette of an enemy and makes them completely invisible if they’re behind cover.
Make use of Promethean Vision, but do not use it as a crutch.
Tactical Package: MOBILITY
-The mobility upgrade package removes the safety restrictions built into your armor and allows you to sprint indefinitely. The benefits to this are immediately apparent: you are capable of outrunning anyone who does not have this package equipped, which gives you a greater chance of reaching: easily defensible positions, a powerful weapon, or an objective. Mobility can also be used to quickly get to a teammate’s location and help turn the tide in a firefight.
Support Upgrade: DROP RECON
(Please note that this support upgrade is unavailable until you complete the Engineer Specialization.)
-The Drop Recon upgrade allows you to see the location of an incoming ordnance drop. This, combined with the Mobility Package will allow you to be at the drop location before it happens, giving you access to a number of useful tools and weapons.